Digital Artist
Comp 3_1.gif

Games for Love

Games for Love, an awesome charity has me on board their talented team of artists, programmers and designers making video games for children! I was given the opportunity to create low polygon Virtual Reality assets for a small beachfront town. Officer model is from the Unity Asset Store.

cafe_exterior.png
Creating assets for VR encourages you to keep your polygon counts low, since the scene is being rendered twice!

Creating assets for VR encourages you to keep your polygon counts low, since the scene is being rendered twice!

 I modeled and textured a modular player apartment, so that the designers can move the player floor and add more floors. We want to keep the polygon count low but also allow the player freedom to walk into the rooms.

I modeled and textured a modular player apartment, so that the designers can move the player floor and add more floors. We want to keep the polygon count low but also allow the player freedom to walk into the rooms.

apartment_interior.png
 For this bus, I had to stay under a 3k polygon count. I was able to fully model and texture this guy in one texture. The doors can open, the wheels can rotate, and the driver’s wheel can turn, all rigged with bones.

For this bus, I had to stay under a 3k polygon count. I was able to fully model and texture this guy in one texture. The doors can open, the wheels can rotate, and the driver’s wheel can turn, all rigged with bones.

bus_interior.png
booth_interior.png
All of the individual models use the same texture, called a texture atlas. It helps saves memory!

All of the individual models use the same texture, called a texture atlas. It helps saves memory!

seagull.gif
unknown.png
palm_tree.png